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Post by MetaMew on May 27, 2005 15:08:51 GMT -5
Hey all, submit your move(s) idea(s) here. We don't have a definite count of how many TMs we have, so we don't know how many TMs we'll accept. Basically, don't be offended if your TM is turned down.
Format for moves: *Remember, we all want a variety of moves so get creative and think; Do not overdo superpower moves.
Name (Between 1 and 12 letters long) Type Description Effect Base PP
IF REQUIRED BY THE EFFECT
Power (0-255) Accuracy (0-100%) Assume 0 is Perfect, with no miss
Side Accuracy (0-99) Assume 0 is Perfect, or no Touch If the move touches the foe when it is used, the value of this field shall be YES. Else, or if it is not specified, or if it does not matter in regard to the effect, the value of this field shall be NO.
OPTIONAL FIELDS
Target It can either be ONE OPPONENT, TWO OPPONENTS, EVERYONE, SELF, RANDOM OPPONENT, LAST WHO MOVED Priority 0 is the neutral priority. A move will always go before a move of higher priority before a move of lower priority Technically, priority should always range from -6 to 6. Sound Does the move make a sound when it is used? If it does, the value of this field shall be YES. If it doesn't, or if the field is omitted, the value shall be NO. Used for the Soundproof trait.
"DON'T FILL THESE IN YOURSELF UNLESS YOU HAVE A REALLY GOOD REASON TO" FIELDS
Can miss This field exists, for whatever reason I am unaware of. It mainly concerns the use of protect - if the target uses protect, will the move miss? Usually yes. Can be snatched Can the move be snatched, i.e. if the foe uses Snatch, can it steal the move? Can be MAGIC coated Status inflicting moves and stat lowering moves, such as toxic, will-o-wisp, confuse ray, swagger, tail whip, will have YES in this field, others will have NO. King's rock, Brightpowder Others
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bob
Seed Badge Trainer
Posts: 59
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Post by bob on Jun 3, 2005 23:22:13 GMT -5
Okay well... barely fits in the name limit. Ill be adding more moves into this post some other time. or mabye into a new post. Im also wondering if there are any new types like wood or light cause i could make attacks for those. Oh and i have a suggestion that mabye flash should be called glow because it keeps the cave's lighted not just lights them up for a second.
Rock Barrage Rock Type Throws A Barrage Of Rocks At The Opponet Effect-Nothing Special Just Damage's It hits both opponets.. mabye if there are 2 less damage to each than if there was 1. Base PP=15
Oh and i was checking out the karma thing and accidently gave you one metamew... whatever karma is for...
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Post by MetaMew on Jun 4, 2005 16:38:27 GMT -5
What you see below is an example of what would be accepted. In description, it would help if you added small things like for exmaple, "Rock Barrage is similar to Fury attack, or Fire Spin." You, that old chestnut. REQUIRED
Name Scorch Type Fire Description An intense fire is hurled at the foe, severely burning him/her. Effect Burn (SEVERE. Much like Toxic works) Base PP 10
IF REQUIRED BY THE EFFECT
Power 50 Accuracy 50 Side Accuracy 0 Touch NO
OPTIONAL FIELDS
Target ONE OPPONENT Priority 0 Sound NO
"DON'T FILL THESE IN YOURSELF UNLESS YOU HAVE A REALLY GOOD REASON TO" FIELDS
Can miss YES Can be snatched YES Can be MAGIC coated YES King's rock, Brightpowder YES Others NO
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Post by Castform on Jun 4, 2005 21:05:35 GMT -5
New types for this game are:
LIGHT WIND COSMIC
And Karma is a GOOD thing, in most cases. I have no idea what it does for you on this forum though...
What are the chances that the move will hit both oppenents? Can you put something like:
50% chance of hitting only one 50% chance of hitting both
Otherwise, it looks pretty good.
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bob
Seed Badge Trainer
Posts: 59
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Post by bob on Jun 4, 2005 21:25:36 GMT -5
okay that 50% sounds good.
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Post by Ashura on Jun 15, 2005 10:40:55 GMT -5
Name: Supernova Type: Cosmic Description: Destroys all pokemons in the field with 1-Hit Effect: Damages greatly all the pokemons in the field and startles all pokemon in contests without fail. Base PP 15
Name:Static Type:Electric Description:Power and parilyzing attack. Effect:Powers up electric type pokemon and parilyzes non-electric pokemon. Base PP: 10
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Post by *_Barbara_* on Jul 20, 2005 18:13:21 GMT -5
I really don't like cosmic type sounds too powerful, I was thinking more like a wood type
it's strong against water, electric, ground and ghost it's weak against fire, fight and flying
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Post by MetaMew on Jul 21, 2005 11:16:53 GMT -5
Well I Got A TM Name:Freeze Type: Ice Desription: The Pokemon Freezes Itself Effect: Can't be harmed by Any Attack Execpt Fighting and Fire Which Cancels the Move. You Can also Cancel the move by Usibg Full Heal or Somthing Like that. BasePP: 5 Come guys, how hard is it to follow directions. We won't take your TM ideas if they're too simple and if they don't follow the RIGHT format.
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Post by *_Barbara_* on Jul 27, 2005 7:00:00 GMT -5
Name: Plague Type: dark Description: the user summons a plague that adds a "bad status" depending on the location. Effect: depends on the location (volcano-burn/ice cave,sea-freeze/plains,grass-paralyze/forest,woods-sleep/cities,cave-poison/desert,safari zone-confusion) Base PP: 10
Power:--- Accuracy:15% Side accuracy: 0% Touch: no
Target: one opponent Priority: 0 Sound: no (it would if I knew how to make music)
Can miss: yes Can be snatched: yes Can be MAGIC coated: no King's rock, Brightpowder: no Others: no
Is that good?
(TIAGO PRECISAS D FZR COMO EU, ASSIM COM ESTAS CENAS TODAS, S KISERES SABER MELHOR VAI À PRIMEIRA PAGINA DESTE FORUM)
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Lich
Starter Trainer
Posts: 31
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Post by Lich on Jul 27, 2005 17:28:27 GMT -5
Name: Cloudy Haze Type: Wind Description: The user creates a cloud around its body. Effect: raises the user's evadeness and reduces the opponent's accuracy. BasePP: 5 Power:--- Accuracy:0% Side Accuracy:0 Touch: no Target: Everyone Priority: 0 Sound: no ( I don't know how to make sounds : Now, I think it's ok ! (OBRIGADINHU BARBARA SE EU AO MENOS PERCEBESSE O K LÀ TAVA ESKRITO!)
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Post by MetaMew on Jul 27, 2005 18:27:18 GMT -5
Here it goes! Name:Cloud Body Type: Flying Description: The user creates a cloud around its body, that raises the user's evadeness and reduces the opponent's accuracy. BasePP: 5 Power:--- Accuracy:100 Sounds good, but needs a move creative name. However, I'm not accepting your moves if you don't follow the format given.
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Post by MetaMew on Jul 27, 2005 18:39:31 GMT -5
mmm... What about... Cloudy Veil? We have enough veils, try something else. Remember, we won't accept your moves if you can't follow our format. What you have right now is not the full move format
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Lich
Starter Trainer
Posts: 31
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Post by Lich on Jul 28, 2005 7:00:02 GMT -5
Name: Summon Dragon Type: Dragon Description: The user summons a light dragon. Needs recharge. Effect: Damage BasePP:5
Power: 200 Accuracy: 10% Side Accuracy: 0 Touch: no
Target: One opponent Priority: 0 Sound: no
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Post by *_Barbara_* on Jul 28, 2005 10:26:16 GMT -5
Name: Pity Type: Normal Description: Makes the opponent feel pity for the user, when he comes closer, the user attacks. Effect: damage BasePP: 15
Power: 75 Accuracy: 0% Side Accuracy: 0% Touch: yes
Target: One opponent Priority: last Sound: no
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Post by lexaeus on Jul 28, 2005 13:12:34 GMT -5
Name: Acid Rain Type: Water Description:A powerful, toxic rain shower that has a great chance of Burning the opponent. Effect: Burn - takes more and more damage until foe switches out. Base PP: 15
Power: 80 Accuracy: 0% Side Accuracy: 10% Touch: YES
Target: ALL Sound: NO
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