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Post by lexaeus on Jul 28, 2005 13:18:14 GMT -5
Name: Pin Point Type: Ghost Description: When selected, the user's next attack will hit without fail. Effect: Undeductable accuracy. Base PP: 5
Power: None Accuracy: 0% Side Accuracy: 0% Touch: YES
Target: USER Sound: NO
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Post by *_Barbara_* on Jul 28, 2005 16:45:01 GMT -5
Name: Geyser Type: Water Description: The user makes a great geyser imerge from the ground. Effect: Burn. BasePP: 10
Power: 75 Accuracy: 15% Side Accuracy: 40% Touch: no
Target: one opponent Priority: 0 Sound: no
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Post by *_Barbara_* on Jul 28, 2005 16:56:19 GMT -5
Name: Roots Type: Ground Description: The user growths roots from its body, to the underground to hit the opponent from below ( it will hit the opponent even if it is underground, ex. DIG, DIVE). Effect: Damage. BasePP: 15
Power: 55 Accuracy: 0% Side Accuracy: 0% Touch: yes
Target: one opponent Priority: 0 Sound: no
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Post by *_Barbara_* on Jul 28, 2005 18:45:06 GMT -5
Name: Instinct Type: normal Description: The user pkmn follows its instict to fight for itself. Effect: The user pkmn becomes uncontrolable by its trainer, but its attacks become 2x more powerfull. BasePP: 5
Power: depends on the move (2x powerfull) Accuracy: 5% Side Accuracy: depends on the move Touch: depends on the move
Target: depends on the move Priority: 0 Sound: no
Name: Rock Shield Type: Rock Description: The user covers himself with a shield of hard rocks (for 2 turns). Effect: Any pkmn that tries to attack him will miss and hurt itself. BasePP: 5
Power: 15 Accuracy: 0% Side Accuracy: 0% Touch: no
Target: itself (and the opponent if it tries to attack him with physical moves) Priority: 6 Sound: no
Name: False Advice Type: Normal Description: The user tells a lie to the opponent about it's trainer. Effect: (if the opponent belives in the lie) the apponent will be uncontrolable for 3 turns. BasePP: 5
Power: --- Accuracy: 50% Side Accuracy: 0% Touch: no
Target: one opponent Priority: 0 Sound: no
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Lich
Starter Trainer
Posts: 31
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Post by Lich on Jul 29, 2005 6:50:13 GMT -5
Name: Steel Brace Type: Steel Description: The user creates steel bracelets around its members. Effect: Raises ATTACK and DEFENSE. BasePP: 10
Power:--- Accuracy: 0% Side Accuracy: 0% Touch: no
Target: Self Priority: 0 Sound: no
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Post by MetaMew on Jul 29, 2005 9:55:21 GMT -5
Name: Acid Rain Type: Water Description:A powerful, toxic rain shower that has a great chance of Burning the opponent. Effect: Burn - takes more and more damage until foe switches out. Base PP: 15 Power: 80 Accuracy: 0% Side Accuracy: 10% Touch: YES Target: ALL Sound: NO good idea, but we already have something planned for Acid Rain.
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Post by MetaMew on Jul 29, 2005 9:57:21 GMT -5
Name: Pin Point Type: Ghost Description: When selected, the user's next attack will hit without fail. Effect: Undeductable accuracy. Base PP: 5 Power: None Accuracy: 0% Side Accuracy: 0% Touch: YES Target: USER Sound: NO we'll accept this move, but could u explain more about it?
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Post by MetaMew on Jul 29, 2005 10:01:14 GMT -5
Name: Instinct Type: normal Description: The user pkmn follows its instict to fight for itself. Effect: The user pkmn becomes uncontrolable by its trainer, but its attacks become 2x more powerfull. BasePP: 5 Power: depends on the move (2x powerfull) Accuracy: 5% Side Accuracy: depends on the move Touch: depends on the move Target: depends on the move Priority: 0 Sound: no Name: Rock Shield Type: Rock Description: The user covers himself with a shield of hard rocks (for 2 turns). Effect: Any pkmn that tries to attack him will miss and hurt itself. BasePP: 5 Power: 15 Accuracy: 0% Side Accuracy: 0% Touch: no Target: itself (and the opponent if it tries to attack him with physical moves) Priority: 6 Sound: no Name: False Advice Type: Normal Description: The user tells a lie to the opponent about it's trainer. Effect: (if the opponent belives in the lie) the apponent will be uncontrolable for 3 turns. BasePP: 5 Power: --- Accuracy: 50% Side Accuracy: 0% Touch: no Target: one opponent Priority: 0 Sound: no We'll take Rock Barrier and edit it a little.
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Post by Castform on Jul 29, 2005 10:37:39 GMT -5
-Pin Point: a move like Lock On or a move like Faint Attack... It's okay
-Steel Brace: Accepted. There aren't enough Steel Status moves
-Dragon Beam: It needs a different name... There are too many Beams already.
-Geyser: I like it a lot, giving a Water move Burn effects. But the attack accuracy is WAAAAY too low. It's even lower than a OHKO move!
-Roots: Er, Ground? it seems more like Grass, since they have roots... But I think we have a move like this already.
-Cloudy Haze: It should be more of a Wind type, I think.
-Plague: Accepted
----Sound is if it makes sound like "Screech" or "Metal Sound" or "Hyper Voice" , not like what it sounds like in the game. This is needed for abilities like "Soundproof"
----There are only 6 Cosmic types right now, and all of them are legendaries (not including old Pokemon turned into Cosmic types).
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Post by jrod4549 on Jul 29, 2005 22:44:57 GMT -5
What about HM move's. I for one dislike having an HM slave. Why not have the pokemon be able to use "HMs" without needing to learn something, something like an ability of some sort?
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Lich
Starter Trainer
Posts: 31
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Post by Lich on Jul 30, 2005 9:00:58 GMT -5
Name: Tornado Spin Type: Wind Description:First the user creates a tornado, start spinning around, grabs the opponent and swing it wildly. Then releases it! ;D Effect: High Damage BasePP: 5
Power: 90 Accuracy:0% Side Accuracy:0% Touch: yes
Target: one opponent Priority: last Sound: no
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Post by Ashura on Jul 30, 2005 12:23:10 GMT -5
Ólh'outro tuga!
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Post by MetaMew on Jul 30, 2005 14:27:50 GMT -5
Name: Merry-go-round Type: Wind Description:First the user creates a tornado, start spinning around, grabs the opponent and swing it wildly. Then releases it! ;D Effect: Very High Damage & confuse BasePP: 5 Power: 120 Accuracy: 15% Side Accuracy: 5% Touch: yes Target: one opponent Priority: last Sound: no Damage to high and it's unfair for it too cause confusion also. Also, try another name
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Post by *_Barbara_* on Jul 30, 2005 16:38:46 GMT -5
about geyser haa like if 0 it's perfect then I think 15 would be enough, but okay, 5 . I'm am really sorry for those who read this forum, but I got some more attacks...
Name: Buzz Type: Bug Description: The user powerfully buzzes to the opponent. Effect: Hurting and occasionally, confusing the opponent. BasePP: 15
Power: 50 Accuracy: 0% Side Accuracy: 50% Touch: no
Target: two opponents Priority: 0 Sound: something like a fly or a mosquito (just kidding) ...............................................................
(okay this is a little stoopid, but whatever) Name: Rust Type: Steel Description: The user takes the rust from its body and trows it to the enemy, in the form of sharp rusty metal stings (like poison sting). Effect: Hurts the enemy, but also heals the user a little (1/9 of the hp). BasePP: 10
Power: 45 Accuracy: 0% Side Accuracy: 0% Touch: no
Target: one opponent Priority: 0 Sound: maybe like poison sting, I duno. ..............................................................
Name: Aerial kick Type: (I would say flying but you've invented wind so, choose yourselves) Description: The user flys high and then comes down with extreme speed, hitting the enemy with its claws. Effect: Damage BasePP: 10
Power: 90 Accuracy: 5% Side Accuracy: 0% Touch: yes Target: one opponent Priority: 0 Sound: something like a kick move. ..............................................................
Name: Sharp Wings Type: once again, wind or flying Description: The user flys toward the enemy and crosses its wings, slashing the enemy. Effect: Damage, and, occasionally, paralyze BasePP: 10
Power: 95 Accuracy: 0% Side Accuracy: 60% Touch: yes
Target: one opponent Priority: 0 Sound: slash or samting ...........................................................
(this one's a little too powerful I think) Name: Inner Heat Type: fire Description: The user pkmn focus all its heat in the body for two turns, in the third turn, if the opponent attacks the user (with any attack) it will receive a severe fire damage and burn. If the enemy does not attack, the user will heal hp.
Effect: severe damage and burn or healing (1/4 of hp) BasePP: 5
Power: 220 Accuracy: 0% Side Accuracy: 5% Touch: no
Target: one opponent Priority: 0 Sound: some powerful explosion attack .........................................................
Name: Pond Type: Water Description: The user pkmn, throws water, making the floor around the opponent all wet for 3 turns. Effect: the opponent's accuracy decreases, and, if he misses an attack, it will be hurt a little. BasePP: 10
Power: 20 (if the opponent misses) Accuracy: 0% Side Accuracy: 0% Touch: no
Target: two opponents Priority: 0 Sound: splash .............................................................
Name: Breeze Type: Wind Description: The user summons a gentle air breeze. Effect: Protects the user from any spore attacks for 3 turns. BasePP: 10 Power:--- Accuracy: 0% Side Accuracy: 0% Touch: no
Target: self Priority: first Sound: dunno .....................................................
Name: Tail trap Type: Normal Description: the user uses it's tail in the legs of the enemy, making it to fall. (only pkmns with a long tail (aagron, rhydon, milothic)). Effect: Damage BasePP: 15
Power: 55 (the attack it's stronger if the opponent it's heavy) Accuracy: 0% Side Accuracy: 0% Touch: yes
Target: one opponent Priority: 0 Sound: slam or samting ..........................................................
Name: Frozen stings Type: ice Description: The user "shakes" itself, realizing of its body little ice particles, hurting the enemy continuously. Effect: Damage BasePP: 25
Power: 30 (it can attack to 5 times, like fury attack) Accuracy: 0% Side Accuracy: 0% Touch: no
Target: one opponent Priority: 0 Sound: dunno ...............................................................
Name: Midnight Type: Dark Description: The user pkmn creates a great black shadow around the arena. Effect: Speed and evade increases for dark ans ghost types. Accuracy decreases for the other types. BasePP: 10
Power: --- Accuracy: 0% Side Accuracy: 0% Touch: no
Target: everyone Priority: 0 Sound: dunno, samting like whooouuuuussshhhh, like spreading. .............................................................
Name: Dream catcher Type: Ghost Description: The user pkmn invades the opponents dreams (the foe must be asleep) absorbing the good ones. Effect: Heal hp (1/5) BasePP: 5
Power: --- Accuracy: 0% Side Accuracy: 0% Touch: no
Target: one opponent Priority: 0 Sound: dunno
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Post by *_Barbara_* on Aug 1, 2005 5:39:56 GMT -5
Name: Blessed Type: Cosmic (I was thinking like, blessed by the stars) Description: The user looks at the stars (sky) and summons it's great power. ( I can't think of anything more than this) Effect: The user's DEFENSE, SP DEFENSE and SPEED raise, and it will be cured of any status.
BasePP: 5
Power: --- Accuracy: 0% Side Accuracy: 0% Touch: no
Target: self Priority: 0 Sound: healing
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